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HexSgUtil Namespace Reference

Utilities to convert from/to Hex and Sg. More...

Functions

SgPoint HexPointToSgPoint (HexPoint p, int height)
 Converts a HexPoint to a SgPoint.
HexPoint SgPointToHexPoint (SgPoint p, int height)
 Converts from from a SgPoint to a HexPoint.
SgBlackWhite HexColorToSgColor (HexColor color)
 Converts a HexColor to SgBlackWhite, color must not equal EMPTY.
HexColor SgColorToHexColor (SgBlackWhite player)
 Converts a SgBlackWhite to a HexColor.
SgVector< SgPoint > BitsetToSgVector (const bitset_t &b, int height)
 Convert a bitset to an SgList of points.
void AddMoveToNode (SgNode *node, HexColor color, HexPoint cell, int height)
 Adds the move to the sg node; does proper conversions.
bool NodeHasSetupInfo (SgNode *node)
 Returns true if node constains any of the following properties: propAddBlack, propAddWhite, propAddEmpty, propPlayer.
void SetPositionInNode (SgNode *root, const StoneBoard &brd, HexColor color)
 Set the position setup properties of this node to encode the given board.
void GetSetupPosition (const SgNode *node, int height, std::vector< HexPoint > &black, std::vector< HexPoint > &white, std::vector< HexPoint > &empty)
 Puts the position in the given vectors.
void SetPositionInBoard (const SgNode *node, StoneBoard &brd)
 Sets node's position in the board.
bool WriteSgf (SgNode *tree, const char *filename, int boardsize)
 Write the given tree to a sgf file.

Detailed Description

Utilities to convert from/to Hex and Sg.


Function Documentation

void HexSgUtil::AddMoveToNode ( SgNode *  node,
HexColor  color,
HexPoint  cell,
int  height 
)

Adds the move to the sg node; does proper conversions.

Definition at line 60 of file HexSgUtil.cpp.

References HexProp::AddMoveProp(), HexColorToSgColor(), and HexPointToSgPoint().

Referenced by HexUctSearch::AppendGame().

SgVector< SgPoint > HexSgUtil::BitsetToSgVector ( const bitset_t b,
int  height 
)

Convert a bitset to an SgList of points.

Definition at line 51 of file HexSgUtil.cpp.

References HexPointToSgPoint().

Referenced by SetPositionInNode().

void HexSgUtil::GetSetupPosition ( const SgNode *  node,
int  height,
std::vector< HexPoint > &  black,
std::vector< HexPoint > &  white,
std::vector< HexPoint > &  empty 
)

Puts the position in the given vectors.

Definition at line 104 of file HexSgUtil.cpp.

References SgPointToHexPoint().

Referenced by HexHtpEngine::SetPosition(), and SetPositionInBoard().

SgBlackWhite HexSgUtil::HexColorToSgColor ( HexColor  color  ) 

Converts a HexColor to SgBlackWhite, color must not equal EMPTY.

Definition at line 36 of file HexSgUtil.cpp.

References BLACK, HexAssert, and HexColorUtil::isBlackWhite().

Referenced by AddMoveToNode(), and SetPositionInNode().

SgPoint HexSgUtil::HexPointToSgPoint ( HexPoint  p,
int  height 
)

Converts a HexPoint to a SgPoint.

Definition at line 20 of file HexSgUtil.cpp.

References HexPointUtil::pointToCoords().

Referenced by AddMoveToNode(), and BitsetToSgVector().

bool HexSgUtil::NodeHasSetupInfo ( SgNode *  node  ) 

Returns true if node constains any of the following properties: propAddBlack, propAddWhite, propAddEmpty, propPlayer.

Definition at line 68 of file HexSgUtil.cpp.

Referenced by BenzeneHtpEngine::CmdHandbookAdd(), and HexHtpEngine::CmdLoadSgf().

void HexSgUtil::SetPositionInBoard ( const SgNode *  node,
StoneBoard brd 
)

Sets node's position in the board.

Definition at line 135 of file HexSgUtil.cpp.

References BLACK, GetSetupPosition(), StoneBoard::Height(), StoneBoard::PlayMove(), StoneBoard::StartNewGame(), and WHITE.

void HexSgUtil::SetPositionInNode ( SgNode *  root,
const StoneBoard brd,
HexColor  color 
)

Set the position setup properties of this node to encode the given board.

Definition at line 77 of file HexSgUtil.cpp.

References BitsetToSgVector(), StoneBoard::Const(), StoneBoard::GetBlack(), ConstBoard::GetCells(), StoneBoard::GetEmpty(), StoneBoard::GetWhite(), StoneBoard::Height(), and HexColorToSgColor().

Referenced by HexUctSearch::OnStartSearch().

HexColor HexSgUtil::SgColorToHexColor ( SgBlackWhite  player  ) 

Converts a SgBlackWhite to a HexColor.

Definition at line 44 of file HexSgUtil.cpp.

References BLACK, HexAssert, and WHITE.

Referenced by BenzeneHtpEngine::CmdHandbookAdd(), and HexHtpEngine::CmdLoadSgf().

HexPoint HexSgUtil::SgPointToHexPoint ( SgPoint  p,
int  height 
)

Converts from from a SgPoint to a HexPoint.

Definition at line 28 of file HexSgUtil.cpp.

References HexPointUtil::coordsToPoint().

Referenced by HexUctSearch::AppendGame(), BenzeneHtpEngine::CmdHandbookAdd(), HexHtpEngine::CmdLoadSgf(), and GetSetupPosition().

bool HexSgUtil::WriteSgf ( SgNode *  tree,
const char *  filename,
int  boardsize 
)

Write the given tree to a sgf file.

Returns true on success, false otherwise.

Definition at line 147 of file HexSgUtil.cpp.

References LogWarning().

Referenced by HexUctSearch::SaveGames().


6 Jan 2011 Doxygen 1.6.3