#include "SgSystem.h"
#include "SgException.h"
#include "SgMove.h"
#include "BoardUtils.hpp"
#include "BitsetIterator.hpp"
#include "HexUctPolicy.hpp"
#include "HexUctUtil.hpp"
#include "PatternState.hpp"
#include "EndgameUtils.hpp"
#include "SequenceHash.hpp"
Go to the source code of this file.
Variables | |
static const bool | DEBUG_KNOWLEDGE = false |
Prints output during knowledge computation. | |
static const bool | TRACK_KNOWLEDGE = false |
Prints hash sequence before computing knowledge. |
Definition in file HexUctState.cpp.
const bool DEBUG_KNOWLEDGE = false [static] |
Prints output during knowledge computation.
Definition at line 33 of file HexUctState.cpp.
Referenced by HexUctState::ComputeKnowledge().
const bool TRACK_KNOWLEDGE = false [static] |
Prints hash sequence before computing knowledge.
Use to see what threads are doing knowledge computations.
Definition at line 37 of file HexUctState.cpp.
Referenced by HexUctState::GenerateAllMoves().