#include "SgSystem.h"#include "SgException.h"#include "SgMove.h"#include "BoardUtils.hpp"#include "BitsetIterator.hpp"#include "HexUctPolicy.hpp"#include "HexUctUtil.hpp"#include "PatternState.hpp"#include "EndgameUtils.hpp"#include "SequenceHash.hpp"Go to the source code of this file.
Variables | |
| static const bool | DEBUG_KNOWLEDGE = false |
| Prints output during knowledge computation. | |
| static const bool | TRACK_KNOWLEDGE = false |
| Prints hash sequence before computing knowledge. | |
Definition in file HexUctState.cpp.
const bool DEBUG_KNOWLEDGE = false [static] |
Prints output during knowledge computation.
Definition at line 33 of file HexUctState.cpp.
Referenced by HexUctState::ComputeKnowledge().
const bool TRACK_KNOWLEDGE = false [static] |
Prints hash sequence before computing knowledge.
Use to see what threads are doing knowledge computations.
Definition at line 37 of file HexUctState.cpp.
Referenced by HexUctState::GenerateAllMoves().