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HexPoints11x11.hpp

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00001 //----------------------------------------------------------------------------
00002 /** @file
00003  */
00004 //----------------------------------------------------------------------------
00005 
00006 #ifndef HEXPOINT11x11_HPP
00007 #define HEXPOINT11x11_HPP
00008 
00009 /** A location on a Hex board.  A HexPoint's neighbours can be
00010     calculated only when considering what size board the point is in.
00011     See ConstBoard for an example board layout.
00012 
00013     @note The order of these points if very important. There are
00014     several pieces of code that rely on this ordering
00015     (StoneBoard::GetBoardID() is one of them). Change this only if you
00016     know what you are doing!
00017 */
00018 typedef enum
00019 {
00020     /** Dummy point. */
00021     INVALID_POINT = 0,
00022 
00023     /** Point used to denote a resign move by a player. 
00024 
00025         @todo since this is not really a point on a board, should we
00026         create a HexMove class and put this there? */
00027     RESIGN = 1,
00028 
00029     /** Point used to denote a swap move by a player. 
00030 
00031         @todo since this is not really a point on a board, should 
00032         we create a HexMove class and put this there?  */
00033     SWAP_PIECES = 2,
00034 
00035     /** The top edge. */
00036     NORTH = 3,
00037 
00038     /** The right edge. */
00039     EAST  = 4,
00040 
00041     /** The bottom edge. */
00042     SOUTH = 5,
00043 
00044     /** The left edge. */
00045     WEST  = 6,
00046 
00047     /** @name Interior cells. */
00048     // @{
00049 
00050     HEX_CELL_A1, HEX_CELL_B1, HEX_CELL_C1, HEX_CELL_D1, HEX_CELL_E1,
00051     HEX_CELL_F1, HEX_CELL_G1, HEX_CELL_H1, HEX_CELL_I1, HEX_CELL_J1,
00052     HEX_CELL_K1,
00053 
00054     HEX_CELL_A2, HEX_CELL_B2, HEX_CELL_C2, HEX_CELL_D2, HEX_CELL_E2,
00055     HEX_CELL_F2, HEX_CELL_G2, HEX_CELL_H2, HEX_CELL_I2, HEX_CELL_J2,
00056     HEX_CELL_K2,
00057 
00058     HEX_CELL_A3, HEX_CELL_B3, HEX_CELL_C3, HEX_CELL_D3, HEX_CELL_E3,
00059     HEX_CELL_F3, HEX_CELL_G3, HEX_CELL_H3, HEX_CELL_I3, HEX_CELL_J3,
00060     HEX_CELL_K3,
00061 
00062     HEX_CELL_A4, HEX_CELL_B4, HEX_CELL_C4, HEX_CELL_D4, HEX_CELL_E4,
00063     HEX_CELL_F4, HEX_CELL_G4, HEX_CELL_H4, HEX_CELL_I4, HEX_CELL_J4,
00064     HEX_CELL_K4,
00065 
00066     HEX_CELL_A5, HEX_CELL_B5, HEX_CELL_C5, HEX_CELL_D5, HEX_CELL_E5,
00067     HEX_CELL_F5, HEX_CELL_G5, HEX_CELL_H5, HEX_CELL_I5, HEX_CELL_J5,
00068     HEX_CELL_K5,
00069 
00070     HEX_CELL_A6, HEX_CELL_B6, HEX_CELL_C6, HEX_CELL_D6, HEX_CELL_E6,
00071     HEX_CELL_F6, HEX_CELL_G6, HEX_CELL_H6, HEX_CELL_I6, HEX_CELL_J6,
00072     HEX_CELL_K6,
00073 
00074     HEX_CELL_A7, HEX_CELL_B7, HEX_CELL_C7, HEX_CELL_D7, HEX_CELL_E7,
00075     HEX_CELL_F7, HEX_CELL_G7, HEX_CELL_H7, HEX_CELL_I7, HEX_CELL_J7,
00076     HEX_CELL_K7,
00077 
00078     HEX_CELL_A8, HEX_CELL_B8, HEX_CELL_C8, HEX_CELL_D8, HEX_CELL_E8,
00079     HEX_CELL_F8, HEX_CELL_G8, HEX_CELL_H8, HEX_CELL_I8, HEX_CELL_J8,
00080     HEX_CELL_K8,
00081 
00082     HEX_CELL_A9, HEX_CELL_B9, HEX_CELL_C9, HEX_CELL_D9, HEX_CELL_E9,
00083     HEX_CELL_F9, HEX_CELL_G9, HEX_CELL_H9, HEX_CELL_I9, HEX_CELL_J9,
00084     HEX_CELL_K9,
00085 
00086     HEX_CELL_A10, HEX_CELL_B10, HEX_CELL_C10, HEX_CELL_D10, HEX_CELL_E10,
00087     HEX_CELL_F10, HEX_CELL_G10, HEX_CELL_H10, HEX_CELL_I10, HEX_CELL_J10,
00088     HEX_CELL_K10,
00089 
00090     HEX_CELL_A11, HEX_CELL_B11, HEX_CELL_C11, HEX_CELL_D11, HEX_CELL_E11,
00091     HEX_CELL_F11, HEX_CELL_G11, HEX_CELL_H11, HEX_CELL_I11, HEX_CELL_J11,
00092     HEX_CELL_K11,
00093     
00094     // @}
00095     
00096     /** The invalid HexPoint. */
00097     FIRST_INVALID
00098 
00099 } HexPoint;
00100 
00101 //----------------------------------------------------------------------------
00102 
00103 #endif


6 Jan 2011 Doxygen 1.6.3