MOVE THIS OUT OF HERE!
Link to the "ice-backup-opp-dead" option, or link it's documentation here.
Add if already vulnerable?
Handle a sink in the dominated component graph being partially outside the mustplay -- in this case, no representative of the sink need be chosen (they are all losing).
Test a black pattern.
Test that the obtuse corner is both black and white.
Test PatternHits::moves2() functionality.
Test that an arbitrary carrier (more than 1 cell) is correct when returned in PatternHits::moves{1/2}().
Test that incremental updates work the same as complete updates.
since this is not really a point on a board, should we create a HexMove class and put this there?
since this is not really a point on a board, should we create a HexMove class and put this there?
since this is not really a point on a board, should we create a HexMove class and put this there?
since this is not really a point on a board, should we create a HexMove class and put this there?
since this is not really a point on a board, should we create a HexMove class and put this there?
since this is not really a point on a board, should we create a HexMove class and put this there?
since this is not really a point on a board, should we create a HexMove class and put this there?
since this is not really a point on a board, should we create a HexMove class and put this there?
since this is not really a point on a board, should we create a HexMove class and put this there?
since this is not really a point on a board, should we create a HexMove class and put this there?
since this is not really a point on a board, should we create a HexMove class and put this there?
since this is not really a point on a board, should we create a HexMove class and put this there?
since this is not really a point on a board, should we create a HexMove class and put this there?
since this is not really a point on a board, should we create a HexMove class and put this there?
since this is not really a point on a board, should we create a HexMove class and put this there?
since this is not really a point on a board, should we create a HexMove class and put this there?
since this is not really a point on a board, should we create a HexMove class and put this there?
since this is not really a point on a board, should we create a HexMove class and put this there?
since this is not really a point on a board, should we create a HexMove class and put this there?
since this is not really a point on a board, should we create a HexMove class and put this there?
since this is not really a point on a board, should we create a HexMove class and put this there?
since this is not really a point on a board, should we create a HexMove class and put this there?
since this is not really a point on a board, should we create a HexMove class and put this there?
since this is not really a point on a board, should we create a HexMove class and put this there?
since this is not really a point on a board, should we create a HexMove class and put this there?
since this is not really a point on a board, should we create a HexMove class and put this there?
This functionality should be in the book.
Write tests for the following methods: