BenzenePlayer() | BenzenePlayer | [explicit] |
CheckPanicMode(double timeRemaining, std::vector< int > &search_depths, std::vector< int > &plywidth) | WolvePlayer | [private] |
FillinCausedWin() const | BenzenePlayer | [inline, protected] |
GenMove(const HexState &state, const Game &game, HexBoard &brd, double maxTime, double &score) | BenzenePlayer | [virtual] |
m_fillinCausedWin | BenzenePlayer | [protected] |
m_fillinWinner | BenzenePlayer | [protected] |
m_panic_time | WolvePlayer | [private] |
m_plywidth | WolvePlayer | [private] |
m_search | WolvePlayer | [private] |
m_search_depths | WolvePlayer | [private] |
m_tt | WolvePlayer | [private] |
Name() const | WolvePlayer | [inline, virtual] |
PanicTime() const | WolvePlayer | [inline] |
PlyWidth() const | WolvePlayer | [inline] |
Search() | WolvePlayer | [inline] |
Search(const HexState &state, const Game &game, HexBoard &brd, const bitset_t &consider, double maxTime, double &score) | WolvePlayer | [private, virtual] |
SearchDepths() const | WolvePlayer | [inline] |
SearchSingleton() const | BenzenePlayer | [inline] |
SetPanicTime(double time) | WolvePlayer | [inline] |
SetPlyWidth(const std::vector< int > &width) | WolvePlayer | [inline] |
SetSearchDepths(const std::vector< int > &depths) | WolvePlayer | [inline] |
SetSearchSingleton(bool flag) | BenzenePlayer | [inline] |
WolvePlayer() | WolvePlayer | [explicit] |
~BenzenePlayer() | BenzenePlayer | [virtual] |
~HexPlayer() | HexPlayer | [inline, virtual] |
~WolvePlayer() | WolvePlayer | [virtual] |