GenMove(const HexState &state, double maxTime) | PlayAndSolve | |
m_game | PlayAndSolve | [private] |
m_parallelResult | PlayAndSolve | [private] |
m_player | PlayAndSolve | [private] |
m_playerBrd | PlayAndSolve | [private] |
m_positions | PlayAndSolve | [private] |
m_solver | PlayAndSolve | [private] |
m_solverBrd | PlayAndSolve | [private] |
PlayAndSolve(HexBoard &playerBrd, HexBoard &solverBrd, BenzenePlayer &player, DfpnSolver &solver, DfpnStates &positions, const Game &game) | PlayAndSolve | |
SolverThread class | PlayAndSolve | [friend] |