Board() const | PatternState | [inline] |
Board() | PatternState | [inline] |
CheckRingGodel(HexPoint cell, const Pattern &pattern, int angle) const | PatternState | [private] |
CheckRingGodel(HexPoint cell, const RotatedPattern &rotpat) const | PatternState | [private] |
CheckRotatedPattern(HexPoint cell, const RotatedPattern &rotpat, std::vector< HexPoint > &moves1, std::vector< HexPoint > &moves2) const | PatternState | [private] |
CheckRotatedSlices(HexPoint cell, const Pattern &pat, int angle) const | PatternState | [private] |
CheckRotatedSlices(HexPoint cell, const RotatedPattern &rotpat) const | PatternState | [private] |
ClearGodels() | PatternState | [private] |
ClearPatternCheckStats() | PatternState | |
CopyState(const PatternState &other) | PatternState | |
DumpPatternCheckStats() const | PatternState | |
m_brd | PatternState | [private] |
m_data | PatternState | [private] |
m_ring_godel | PatternState | [private] |
m_slice_godel | PatternState | [private] |
m_statistics | PatternState | [mutable, private] |
m_update_radius | PatternState | [private] |
MATCH_ALL enum value | PatternState | |
MatchMode enum name | PatternState | |
MatchOnBoard(const bitset_t &consider, const HashedPatternSet &patset, MatchMode mode, std::vector< PatternHits > &hits) const | PatternState | |
MatchOnBoard(const bitset_t &consider, const HashedPatternSet &patset) const | PatternState | |
MatchOnCell(const HashedPatternSet &patset, HexPoint cell, MatchMode mode, PatternHits &hits) const | PatternState | |
operator=(const PatternState &other) | PatternState | [private] |
PatternState(StoneBoard &brd) | PatternState | [explicit] |
PatternState(const PatternState &other) | PatternState | [private] |
SetUpdateRadius(int radius) | PatternState | [inline] |
STOP_AT_FIRST_HIT enum value | PatternState | |
Update() | PatternState | |
Update(HexPoint cell) | PatternState | |
Update(const bitset_t &changed) | PatternState | |
UpdateRadius() const | PatternState | [inline] |
UpdateRingGodel(HexPoint cell) | PatternState | |
~PatternState() | PatternState |