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HexUctState Member List

This is the complete list of members for HexUctState, including all inherited members.
Board() const HexUctState [inline]
ComputeKnowledge(SgProvenNodeType &provenType)HexUctState [private]
Dump() const HexUctState
EndPlayout()HexUctState [virtual]
Evaluate()HexUctState
Execute(SgMove move)HexUctState
ExecutePlainMove(HexPoint cell, int updateRadius)HexUctState [private]
ExecutePlayout(SgMove move)HexUctState
ExecuteRolloutMove(HexPoint move)HexUctState [private]
ExecuteTreeMove(HexPoint move)HexUctState [private]
GameStart()HexUctState
GenerateAllMoves(SgUctValue count, std::vector< SgMoveInfo > &moves, SgProvenNodeType &provenType)HexUctState
GeneratePlayoutMove(bool &skipRaveUpdate)HexUctState
GetColorToPlay() const HexUctState [inline]
GetLastMovePlayed() const HexUctState [inline]
GetPatternState() const HexUctState [inline]
HexUctState(const unsigned int threadId, HexUctSearch &sch, int treeUpdateRadius, int playoutUpdateRadius)HexUctState
IsInPlayout() const HexUctState [inline]
m_assertionHandlerHexUctState [private]
m_bdHexUctState [private]
m_game_sequenceHexUctState [private]
m_isInPlayoutHexUctState [private]
m_knowledgeHexUctState [private]
m_lastMovePlayedHexUctState [private]
m_new_gameHexUctState [private]
m_pastateHexUctState [private]
m_playoutUpdateRadiusHexUctState [private]
m_policyHexUctState [private]
m_searchHexUctState [private]
m_shared_dataHexUctState [private]
m_toPlayHexUctState [private]
m_treeUpdateRadiusHexUctState [private]
m_vc_brdHexUctState [private]
Policy()HexUctState [inline]
SetPolicy(HexUctSearchPolicy *policy)HexUctState
StartPlayout()HexUctState [virtual]
StartPlayouts()HexUctState
StartSearch()HexUctState
TakeBackInTree(std::size_t nuMoves)HexUctState
TakeBackPlayout(std::size_t nuMoves)HexUctState
ToPlay() const HexUctState
~HexUctState()HexUctState [virtual]


6 Jan 2011 Doxygen 1.6.3