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HexUctState Member List
This is the complete list of members for
HexUctState
, including all inherited members.
Board
() const
HexUctState
[inline]
ComputeKnowledge
(SgProvenNodeType &provenType)
HexUctState
[private]
Dump
() const
HexUctState
EndPlayout
()
HexUctState
[virtual]
Evaluate
()
HexUctState
Execute
(SgMove move)
HexUctState
ExecutePlainMove
(HexPoint cell, int updateRadius)
HexUctState
[private]
ExecutePlayout
(SgMove move)
HexUctState
ExecuteRolloutMove
(HexPoint move)
HexUctState
[private]
ExecuteTreeMove
(HexPoint move)
HexUctState
[private]
GameStart
()
HexUctState
GenerateAllMoves
(SgUctValue count, std::vector< SgMoveInfo > &moves, SgProvenNodeType &provenType)
HexUctState
GeneratePlayoutMove
(bool &skipRaveUpdate)
HexUctState
GetColorToPlay
() const
HexUctState
[inline]
GetLastMovePlayed
() const
HexUctState
[inline]
GetPatternState
() const
HexUctState
[inline]
HexUctState
(const unsigned int threadId, HexUctSearch &sch, int treeUpdateRadius, int playoutUpdateRadius)
HexUctState
IsInPlayout
() const
HexUctState
[inline]
m_assertionHandler
HexUctState
[private]
m_bd
HexUctState
[private]
m_game_sequence
HexUctState
[private]
m_isInPlayout
HexUctState
[private]
m_knowledge
HexUctState
[private]
m_lastMovePlayed
HexUctState
[private]
m_new_game
HexUctState
[private]
m_pastate
HexUctState
[private]
m_playoutUpdateRadius
HexUctState
[private]
m_policy
HexUctState
[private]
m_search
HexUctState
[private]
m_shared_data
HexUctState
[private]
m_toPlay
HexUctState
[private]
m_treeUpdateRadius
HexUctState
[private]
m_vc_brd
HexUctState
[private]
Policy
()
HexUctState
[inline]
SetPolicy
(HexUctSearchPolicy *policy)
HexUctState
StartPlayout
()
HexUctState
[virtual]
StartPlayouts
()
HexUctState
StartSearch
()
HexUctState
TakeBackInTree
(std::size_t nuMoves)
HexUctState
TakeBackPlayout
(std::size_t nuMoves)
HexUctState
ToPlay
() const
HexUctState
~HexUctState
()
HexUctState
[virtual]
6 Jan 2011
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