BenzenePlayer() | BenzenePlayer | [explicit] |
buildResponseMap(const StoneBoard &brd) | HandicapPlayer | [private] |
FillinCausedWin() const | BenzenePlayer | [inline, protected] |
GenMove(const HexState &state, const Game &game, HexBoard &brd, double maxTime, double &score) | BenzenePlayer | [virtual] |
HandicapPlayer(ICEngine *ice) | HandicapPlayer | [explicit] |
m_assume_added_stones | HandicapPlayer | [private] |
m_fillinCausedWin | BenzenePlayer | [protected] |
m_fillinWinner | BenzenePlayer | [protected] |
m_ice | HandicapPlayer | [private] |
m_responseMap | HandicapPlayer | [private] |
m_width | HandicapPlayer | [private] |
makeMiai(HexPoint p1, HexPoint p2) | HandicapPlayer | [private] |
Name() const | HandicapPlayer | [inline, virtual] |
Search(HexBoard &brd, const Game &game_state, HexColor color, const bitset_t &consider, double max_time, double &score) | HandicapPlayer | [protected, virtual] |
BenzenePlayer::Search(const HexState &state, const Game &game, HexBoard &brd, const bitset_t &consider, double maxTime, double &score)=0 | BenzenePlayer | [protected, pure virtual] |
SearchSingleton() const | BenzenePlayer | [inline] |
SetSearchSingleton(bool flag) | BenzenePlayer | [inline] |
threeToOne(const StoneBoard &brd, HexPoint dest, HexPoint p1, HexPoint p2, HexPoint p3) | HandicapPlayer | [private] |
~BenzenePlayer() | BenzenePlayer | [virtual] |
~HandicapPlayer() | HandicapPlayer | [virtual] |
~HexPlayer() | HexPlayer | [inline, virtual] |